This is not a game yet, but it is about missiles, so the name is at least half-correct.
Missile Game is an experiment. I'm interested in the idea of a space-based multiplayer strategy game, where the player takes control of a space ship. I imagine the user interface to be some kind of simplistic radar screen (inspired by Galactica's DRADIS screens), so that's what I tried to create.
The result is this demo, which I optimistically call Missile Game 0.1.
The download: MissileGame-0.1.zip
The code: http://github.com/hbraun/MissileGame/tree/master
Explanation:
At the center of the screen is the symbol for your own spaceship. Some kilometers away, missiles are spawned in regular intervals, which then proceed to fly towards your ship. Once these missiles have a certain distance to your ship, defensive missiles will be launched to intercept them.
The only thing the player can do right now is to zoom in and out using the mouse's scroll-wheel.
This was built using Piccolo2D and Scalable Dynamics 0.2. The code is horrible in some places, but it serves its purpose.
I don't know yet how this will develop further. For now I have other plans, but I may pick this up later and turn it into a real game.
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