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0x10h three is over

0x10h three was this weekend and, as always, it was a pleasure. Martin, my partner from the last contest, was ill, unfortunately, so I banded together with Alex and we created CaveFlyer, which is mostly like Asteroids, excepts you're in a cave and you shoot another player instead of asteroids. Turned out it was more an area bordered by colored rectangles than a cave, but nobody's actually interested in details like that.

The download: http://habraun.net/stuff/CaveFlyer.zip
Requires Java. Everything else should be in the package.
Instructions: Click into the window once at the beginning (input won't work otherwise). Player 1 controls his plane-thing with up, left, right and fires with shift, enter. Player 2 controls with w, a, d and fires with alt, space. If one player's health drops below 0, please declare a winner and close the game window.

The game is a bit buggy, freezes occasionally and has performance problems. Still, I'm quite content with it. This marks the first 0x10h where my team managed to deliver a somewhat finished game that wasn't written within 10 minutes during the last hour of the contest. I've also learned a thing or two about game development and I think we'll continue our trend of improving with every contest ("we" being my team, which will hopefully include Martin again next time).

I don't have much to say about the rest of the contest. The overall organization and especially the food supply have been entirely excellent. Martin, our host, did a nice job (attention: different Martin than mentioned before).

There were some interesting games from the other participants. I expect an official review about the weekend to show up shortly, so you can see for yourself. I also made some pictures, which I plan to upload at some point in the future. I will post here when that happens.

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