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Kong

News about and releases of Kong, a Pong-inspired game.

Kong 0.3

At the end of a very productive week I present to you a new version of Kong.

The download: Kong-0.3.zip
The requirement: A working Java installation.
The instructions: W/S keys for player 1, Up/Down keys for player 2.
The code: http://repo.or.cz/w/kong.git

Not much has changed from a player perspective, but things are completely different under the hood. I replaced Phys2D with my own physics library, Scalable Dynamics. This fixes the tunneling effects (when the ball would escape from the screen boundaries and disappear for a while) that plagued version 0.2.

I expect improved versions to appear in the future. I have some ideas that could make Kong into an interesting game.
Additionally, Kong is the ideal testbed for my Scalable Dynamics library. I plan to grow them together, by making use of new ScD features in the next Kong versions.

Kong 0.2

From the department of "I don't want to do any real work" comes Kong 0.2, the next version of my legendary Pong clone.

The download: Kong-0.2.zip
The requirement: A working Java installation.
The instructions: W/S keys for player 1, Up/Down keys for player 2.
The code: http://repo.or.cz/w/kong.git

This is a complete rewrite and aside from the color palette and general Pong gameplay, it hasn't got much to do with Pong 0.1. It's built with Scala using the Piccolo2D scene graph and Phys2D for physics.

It has a few problems, but it's playable. An improved version may or may not appear sooner or later.

Kong 0.1

Here's something I did recently, mainly because I needed a change from working on my current (yet unannounced) project. Created during a few hours at night, I present to you Kong, my take on the Pong genre (version 0.1).

Here's the download: Kong-0.1.zip
You need Java to run it, everything else should be included in the package.
Source code is also available: http://repo.or.cz/w/kong.git

Instructions: Left player is controlled with W and S, right player with up and down. Appoint a third player to count the score.

A word of warning: As I said, this was written within a few hours. Don't expect too much.
I have quite a few ideas for improvements, but no promises here. Maybe I'll extend it in the future, maybe not.

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